The Acquisition Focuses On The Kainuu Gems (Game Entrepreneurship Mentoring To Success) Project From 15.8.2025 - 31.12.2027 For The Kainuu Gems (Game Entrepreneurship Mentoring To Success) Project. The Acquisition Will Be Carried Out As A Framework Arrangement During The Project Duration. This Is An Acquisition Of Training Below The Threshold In Annex E, Which Is Carried Out By An Open Procedure. The Aim Of The Training To Be Purchased Is To Promote The Substance Of Teams And Team Members On Topics And To Enable The Adoption Of An Entrepreneurial Thinking. The Training To Be Purchased Is Determined By The Subject Of The Target Hype. Training The Producer Must Be Prepared To Produce About 0-52 Hours Of Training Per Month For Their Own Special Expertise. The Service Is Part Of Game Catalyst Coaching. Gamelab (Pre-Incubator) * One-Year Training For Selected Teams (Mainly Kamk 2-3 Vsk Students, But Possibly Also Outside Kamk Teams). * Team Initial Mapping (Competence Level, Game Idea Validation, Team Goals). * Average 4 Hours Of Training Per Month Per Team Per Area Of Expertise. * Quarter Performances/Workshops Per Area Of Expertise For All Teams. * Final Mapping Of Teams For The Incubator Phase (Competence Level, Gamelab Game, Team Goals). * The Goal Is To Improve Team And Team Membership Skills And Teamwork And To Adopt An Entrepreneurial Thinking. Incubator * One-Year Training For Teams That Meet The Requirements For Incubation Phase (Mainly Kamk 3-4 Vsk Students, But Possibly Also Outside Kamk Teams). * On Average, 8 Hours Training Per Month Per Team Per Area Of Expertise. * Final Mapping Of Teams For The Start Of The Company And For The Acceleration Phase (The Level Of Expertise, The Game Made During The Incubation Phase, The Team Goals). * The Aim Is To Deepen Teams And Team Members Substance Skills, Increase Leadership, Leadership And Business Skills, And Preparation For Entrepreneurship.
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