Tenders Are Invited For Conducting Training On Basics Of Android Application Programming And Advanced Android Application Programming

Tender Detail

111088941
ZP/200/2026
Self-Funded
Tenders Are Invited For Conducting Training On Basics Of Android Application Programming And Advanced Android Application Programming
NCB
central europe
European Union
09-04-2026

Work Detail

The Subject Of The Order Is To Conduct Two Training Courses Entitled: Basics Of Programming Applications For The Android System As Part Of The Project Titled: In Pursuit Of Technology - Modern Vocational Education As A Response To Future Needs At The Technical And General Education School Complex No. 2 In Katowice For Students And Teachers As Part Of The Project Titled: In Pursuit Of Technology - Modern Vocational Education As A Response To Future Needs For Three Teachers Of Vocational Subjects Outside The Ordering Partys Premises. Part 1: Conducting The Training Basics Of Programming Applications For The Android System Number Training Participants: 16 People - 14 Students And 2 Teachers (One Training Group) Training Duration: 30 Teaching Hours (1 Teaching Hour = 45 Minutes) Plus Time For A Coffee Break Each Day Of The Training. A Detailed Description Of The Subject Of The Order Is Included In Annex No. 7.1 To The Swz. The Substantive Scope Of The Training Should Include The Following Issues: For Part 1 - Basics Of Programming Applications For The Android System Theoretical Part: • Introduction To Android: History And Evolution Of The System, Its Architecture And Components (Activities, Services, Broadcast Receivers).• Development Environment: Familiarization With The Android Studio Environment (Android Development Tools), Virtual Devices (Emulators) And The Project Structure. Practice And Application:• Designing Layouts And Interface Elements (Such As Buttons, Text Fields And Images), Using Advanced Methods.• Working With The Xml Language To Define The Appearance Of Applications, Including The Use Of Various Types Of Layouts To Create Responsive Interfaces. Application Logic:• Learning To Write Code In Kotlin To Handle Events • Intents, Understanding And Practical Use Of Intent Mechanisms For Communication Between Application Components And For Triggering Actions Of Other Applications. Creating An Activity:• Working With Multiple Screens (Activities) In One Application And Learning To Navigate Between Them.• Discussing The Lifecycle Of An Activity And Managing Its State. Debugging And Testing:• Introduction To The Debugging Tools In Android Studio, Allowing You To Find And Remove Errors In The Code.• Running The Application On An Emulator Or Real Device.Final Project:• Independent Creation Of A Simple, Fully Functional Application That Will Take Into Account Acquired Skills In The Field Of User Interface, Intentions And Creating New Activities.

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