Tenders Are Invited For Conducting An Online Course Blender 3D At The Technical And General Education School Complex No. 2 In Katowice.

Tender Detail

107461341
ZP/012/2026
Self-Funded
Tenders Are Invited For Conducting An Online Course Blender 3D At The Technical And General Education School Complex No. 2 In Katowice.
NCB
central europe
European Union
22-01-2026

Work Detail

The Subject Of The Order Is To Conduct Training Entitled: Blender 3D For Two Teachers At The Ordering Partys Premises. Number Of Training Participants: 2 People - One Training Group. Training Duration: 24 Teaching Hours (1 Teaching Hour = 45 Minutes) Plus Break Time On Each Training Day. The Final Training Dates (Final Training Schedule) Will Be Determined After Signing The Contract. Place Of Training: The Training Will Be Carried Out Remotely (On-Line) Using A Platform Enabling Interactive Participation Of Participants. The Scope Of The Order Includes: 1. Conducting A 24-Hour Course For 2 People (1 Training Group)2. Remuneration Of Trainers Conducting The Training;3. Cost Of Certificates Confirming Participants Participation In The Training.4. Development And Distribution Of Training Materials Among Participants In An Amount Corresponding To The Number Of Participants; The Substantive Scope Of The Training Should Include The Following Issues: 1. Basic Concepts Related To 3D Graphics Available Applications For Creating 3D Graphics Application Interface2. Panels And Workspaces Interface Customization And Add-Ons Operating Modes Navigating In The Scene Multi-Angle Modeling 3. Creating New Objects And Their Types Basic 3D Objects  Basic Object Modifications (Moving, Rotating, Scaling) Creating New Geometry From Existing Objects  Object Modifiers  Rules For Correct Model Creation 4. Curves And Curve Modeling  When To Use Curves Creating And Modifying Curves Using Curves To Modify Objects5. Carving Tools6. Principles Of Creating Uv Maps “Seams” And Applying Them To The Model Types Of Uv Projection Uv Optimization Creating Multi-Element Maps 7. Basics Of Creating Pbr Shaders Basic Material Parameters And Their Impact On The Interaction Of The Object With Light Assigning Multiple Materials To The Model8. Working With Cameras And Lighting Available Rendering Engines  Optimization Of Rendering Time And Quality Animation  Motion Curves  Modifying Animation A Detailed Description Of The Subject Of The Order Is Included In Annex No. 7 To The Swz.

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